To judge an AI storyboard tool, look at what its shot cards record. If each card is just a picture, it's a mood board. If it records shot size, camera angle, camera move, action, duration, and dialogue — exactly the elements a video model prompt needs — it can feed production. A storyboard's job is to lock down shot intent, not to paint finished frames ahead of time.
Think in shots: a storyboard is a contract for each shot
The official Kling 3.0 guide has a line worth taping to your wall: Think in shots, not clips. One shot = one composition + one subject + one movement. We've seen too many storyboard scripts where a single panel reads "they argue fiercely, then reconcile, as the mood shifts from oppressive to warm" — that's three shots' worth of work crammed into one panel, and it will inevitably fall apart at generation time.
Do the math before you draw. Shot density has official reference values: a 5-second generation holds 1-2 shot cards, 10 seconds holds 2-4, 15 seconds holds 3-6. Once your storyboard is fully broken down, every panel should map to one 5-10 second generation task containing one or two actions. When you can't split any further, the breakdown is done.
What a shot card should record: fields aligned with the prompt
This is the core method we arrived at the hard way: the fields on a shot card should match the element order of a video model prompt exactly. That way, going from storyboard to generation requires no "translation" — reading the card aloud gives you a well-formed prompt:
| Shot card field | What to write | Where it goes in the prompt |
|---|---|---|
| Subject | Who is in the frame, with attributes explicitly bound (a boy in a black uniform) | First — a precise subject |
| Action | The 1-2 actions that happen in this shot, in chronological order | Right after the subject |
| Shot size & camera angle | Close-up / medium shot / wide shot; eye-level / low angle / high angle | The camera section — English terms are more reliable |
| Camera move | Exactly one: push in / pull out / pan / truck / tracking / orbit / static | The camera section |
| Duration | 5s or 10s, sized against the amount of action | A generation parameter — not part of the prompt text |
| Dialogue | The exact line, read aloud and timed to confirm it fits the duration | In double quotes, after the action |
| Referenced assets | Which character sheet, which location reference — declare each one's role | The reference-image declarations |
Put the other way around: a storyboard tool missing these fields can produce the most beautiful frames in the world, and you'll still have to re-think every panel from scratch on generation day.
Storyboard frames don't need to be finished frames
The most expensive mistake at the storyboard stage is chasing image quality. A storyboard frame's job is to lock down "what the audience sees, from which angle, and for how long" — if the composition and blocking are right, rough is perfectly fine, because the final result is regenerated by the video model from the shot card anyway. Spending your generation budget rerolling a "prettier panel" at the storyboard stage is spending money on an intermediate product that gets thrown away. MajoSpace, our previsualization feature in MajoFlow, is the extreme version of this idea: block out camera positions, staging, and composition in 3D space, generate zero images, and verify every shot's intent first.
Two things that span shots: consistency and transitions
- Character descriptions must be word-for-word identical across shots. Give every character a fixed label in the storyboard ("the agent in black") and repeat it verbatim in every panel. Don't drift into "he" or "the man" midway — at multi-shot generation time, a changed label can mean a changed face.
- Mark adjacent-shot transitions ahead of time. For two panels that must cut seamlessly (a continuous action split across shots), annotate the shot card with "previous shot's last frame = this shot's first frame" and generate in first/last-frame mode — don't rely on a text description like "continues from the previous shot."
- Give character references multiple angles. Your storyboard will have profile and from-behind shots (it always does), so the character sheets must include front, profile, and 45° views. A character with only a front-facing photo means the model invents every profile shot from thin air.
FAQ
How detailed does a storyboard frame need to be before I can generate video from it?
Composition, blocking, and shot size are enough — image quality doesn't matter, because the final result is regenerated by the video model. A storyboard frame is just a record of intent. What genuinely needs to be detailed are the fields: action, camera move, duration, dialogue. Missing those is what causes rework.
How much story should one shot card cover?
One 5-10 second generation with 1-2 actions. Reference values: 1-2 shot cards for 5 seconds, 2-4 for 10 seconds, 3-6 for 15 seconds. If a single panel packs three actions and two camera-move changes, you haven't finished breaking it down.
What are the most common problems with AI storyboarding?
Three high-frequency ones: characters drifting across shots (fix with fixed labels plus multi-angle character sheets), shots lacking executable information (the frame is gorgeous but nobody knows how it moves), and no way to trace which shots are affected by a revision (fix by recording each panel's referenced assets).
Is MajoFlow only for storyboarding?
No. In MajoFlow, storyboarding is one stage on the orchestration canvas: upstream it connects to your script and character assets, downstream the shot card fields flow directly into video generation tasks, and in between you can previsualize in 3D with MajoSpace.
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